Hey blaze comunity, I want to share with you this small experiment. is a game in wich you can play different levels and each 10 levels the difficulty increases.
how to play?
select the square where you want to stand.
insert the snippet, and see if you survive, or die
copy the inserted code to continue playing
use the snippet again and paste the code on the top left corner.
{note: preview=yes; insert=no}{lose=0}{a="{{^^%F0%9F%94%B4^^}}"}{b="{{^^%F0%9F%9F%A0^^}}"}{c="{{^^%F0%9F%9F%A1^^}}"}{d="{{^^%F0%9F%9F%A2^^}}"}{e="{{^^%F0%9F%94%B5^^}}"}{f="{{^^%F0%9F%9F%A3^^}}"}{g="{{^^%F0%9F%9F%A4^^}}"}{h="{{^^%E2%9A%AB^^}}"}{i="{{^^%E2%9A%AA^^}}"}{level=1}{loadscore=0}{loadroom=1}Load code here {{^^%F0%9F%92%BE^^}}: {formtext: name=loadcode; default=no save}{endnote}
{note: preview=no; insert=no}
{if: loadcode = "no save"} {else}
{codeLoaded=base64decode(loadcode)}
{scorecode=codeLoaded}{levelcode=codeLoaded}{roomcode=codeLoaded}
{splitcodeIniA=search(scorecode,"ñA")}{preloadscore=substring(scorecode, splitcodeIniA+2, 3)}
{splitcodeIniB=search(levelcode,"ñB")}{level=substring(levelcode, splitcodeIniB+2, 1)}
{splitcodeIniC=search(roomcode,"ñC")}{loadroom=substring(roomcode, splitcodeIniC+2, 1)}
{loadscore=preloadscore+ 0}
{endif}
--Mines
{mine1=0}{mine2=0}{mine3=0}{mine4=0}{mine5=0}{mine6=0}
{mine1={random-number: min=1; max=9; rounded=yes}}{if: level>1} {mine2={random-number: min=1; max=9; rounded=yes}} {endif}{if: level>2} {mine3={random-number: min=1; max=9; rounded=yes}}{endif} {if: level>3} {mine4={random-number: min=1; max=9; rounded=yes}}{endif} {if: level>4} {mine5={random-number: min=1; max=9; rounded=yes}}{endif} {if: level>5} {mine6={random-number: min=1; max=9; rounded=yes}}{endif}
{if: mine1=1 or mine2=1 or mine3=1 or mine4=1 or mine5=1 or mine6=1}{a="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=2 or mine2=2 or mine3=2 or mine4=2 or mine5=2 or mine6=2}{b="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=3 or mine2=3 or mine3=3 or mine4=3 or mine5=3 or mine6=3}{c="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=4 or mine2=4 or mine3=4 or mine4=4 or mine5=4 or mine6=4}{d="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=5 or mine2=5 or mine3=5 or mine4=5 or mine5=5 or mine6=5}{e="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=6 or mine2=6 or mine3=6 or mine4=6 or mine5=6 or mine6=6}{f="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=7 or mine2=7 or mine3=7 or mine4=7 or mine5=7 or mine6=7}{g="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=8 or mine2=8 or mine3=8 or mine4=8 or mine5=8 or mine6=8}{h="{{^^%F0%9F%92%A3^^}}"}{endif}
{if: mine1=8 or mine2=8 or mine3=8 or mine4=9 or mine5=9 or mine6=9}{i="{{^^%F0%9F%92%A3^^}}"}{endif}
{endnote}
{note: preview=yes; insert=no}
Select a square to move, survive and avoid mines {{^^%F0%9F%92%A3^^}}.
I will walk to {formmenu: default={{^^%F0%9F%9F%A5^^}}; {{^^%F0%9F%9F%A7^^}}; {{^^%F0%9F%9F%A8^^}}; {{^^%F0%9F%9F%A9^^}}; {{^^%F0%9F%9F%A6^^}}; {{^^%F0%9F%9F%AA^^}}; {{^^%F0%9F%9F%AB^^}}; {{^^%E2%AC%9B^^}}; {{^^%E2%AC%9C^^}}; name=selection} square!
{{^^%F0%9F%9A%A9^^}} SCORE: {=loadscore} {{^^%F0%9F%8F%86^^}} LEVEL: {=level} {{^^%F0%9F%8F%A0^^}}ROOM: {=loadroom}
{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{if: selection="{{^^%F0%9F%9F%A5^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A5^^}}{endif}{if: selection="{{^^%F0%9F%9F%A7^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A7^^}}{endif}{if: selection="{{^^%F0%9F%9F%A8^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A8^^}}{endif}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{if: selection="{{^^%F0%9F%9F%A9^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A9^^}}{endif}{if: selection="{{^^%F0%9F%9F%A6^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A6^^}}{endif}{if: selection="{{^^%F0%9F%9F%AA^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%AA^^}}{endif}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{if: selection="{{^^%F0%9F%9F%AB^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%AB^^}}{endif}{if: selection="{{^^%E2%AC%9B^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%E2%AC%9B^^}}{endif}{if: selection="{{^^%E2%AC%9C^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%E2%AC%9C^^}}{endif}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}
{if: selection="{{^^%F0%9F%9F%A5^^}}" and a="{{^^%F0%9F%92%A3^^}}"}{lose=1}{a="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%F0%9F%9F%A7^^}}" and b="{{^^%F0%9F%92%A3^^}}"}{lose=1}{b="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%F0%9F%9F%A8^^}}" and c="{{^^%F0%9F%92%A3^^}}"}{lose=1}{c="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%F0%9F%9F%A9^^}}" and d="{{^^%F0%9F%92%A3^^}}"}{lose=1}{d="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%F0%9F%9F%A6^^}}" and e="{{^^%F0%9F%92%A3^^}}"}{lose=1}{e="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%F0%9F%9F%AA^^}}" and f="{{^^%F0%9F%92%A3^^}}"}{lose=1}{f="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%F0%9F%9F%AB^^}}" and g="{{^^%F0%9F%92%A3^^}}"}{lose=1}{g="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%E2%AC%9B^^}}" and h="{{^^%F0%9F%92%A3^^}}"}{lose=1}{h="{{^^%F0%9F%92%A3^^}}"}{endif}{if: selection="{{^^%E2%AC%9C^^}}" and i="{{^^%F0%9F%92%A3^^}}"}{lose=1}{i="{{^^%F0%9F%92%A3^^}}"}{endif}
{endnote}
{note: preview=no; insert=yes}
{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{if: selection="{{^^%F0%9F%9F%A5^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A5^^}}{endif}{if: selection="{{^^%F0%9F%9F%A7^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A7^^}}{endif}{if: selection="{{^^%F0%9F%9F%A8^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A8^^}}{endif}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{if: selection="{{^^%F0%9F%9F%A9^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A9^^}}{endif}{if: selection="{{^^%F0%9F%9F%A6^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%A6^^}}{endif}{if: selection="{{^^%F0%9F%9F%AA^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%AA^^}}{endif}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{if: selection="{{^^%F0%9F%9F%AB^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%F0%9F%9F%AB^^}}{endif}{if: selection="{{^^%E2%AC%9B^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%E2%AC%9B^^}}{endif}{if: selection="{{^^%E2%AC%9C^^}}" }{{^^%F0%9F%A6%B6^^}}{else}{{^^%E2%AC%9C^^}}{endif}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}
{{^^%F0%9F%A6%B6^^}} you steeped on : {=selection} {wait: delay=+0.3s}.{wait: delay=+0.3s}.
{wait: delay=+0.3s}.
{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}.
{{^^%F0%9F%A7%B1^^}}{wait: delay=+0.5s}{=a}{wait: delay=+0.7s}{=b}{wait: delay=+0.5s}{=c}{{^^%F0%9F%A7%B1^^}}.
{{^^%F0%9F%A7%B1^^}}{wait: delay=+0.7s}{=d}{wait: delay=+0.5s}{=e}{wait: delay=+0.3s}{=f}{{^^%F0%9F%A7%B1^^}}.
{{^^%F0%9F%A7%B1^^}}{wait: delay=+0.6s}{=g}{wait: delay=+0.4s}{=h}{wait: delay=+0.7s}{=i}{{^^%F0%9F%A7%B1^^}}.
{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}{{^^%F0%9F%A7%B1^^}}.
{wait: delay=+1s}.
{if: lose=1}
{{^^%F0%9F%92%A5^^}}{{^^%F0%9F%92%80^^}}GAME OVER{{^^%F0%9F%92%80^^}}{{^^%F0%9F%92%A5^^}}
Your final score: {=loadscore}
{else}
{newscore=loadscore+1}
{if: loadroom+1>9}{newroom=1}{newlevel=level+1}{else}{newroom=loadroom+1}{newlevel=level}{endif}
YOU SURVIVE! {random-text: {{^^%F0%9F%98%85^^}}, {{^^%F0%9F%98%81^^}}, {{^^%F0%9F%A5%B9^^}}, {{^^%F0%9F%AB%A3^^}}, {{^^%F0%9F%98%B1^^}}, {{^^%F0%9F%AB%A5^^}}, {{^^%F0%9F%98%B0^^}}, {{^^%F0%9F%98%B5%E2%80%8D%F0%9F%92%AB^^}}, {{^^%F0%9F%98%96^^}}}
SCORE: {=newscore}
{wait: delay=+0.3s}
{if: level<newlevel}{{^^%F0%9F%8F%86^^}} New level unlock!: {wait: delay=+0.3s} +1{{^^%F0%9F%92%A3^^}}{endif}
{fixedscore=substring(concat("000", newscore), -3, 3)}
{savehash=concat("ñA", fixedscore, "ñB", newlevel, "ñC", newroom)} {savecode=base64encode(savehash)}
{{^^%F0%9F%92%BE^^}} Saved Code: {cursor}{=savecode}
{endif}
{endnote}